Remove 2014 Remove Accessibility Remove Company Remove Gamification
article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

Trends 150
article thumbnail

Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

In its 48-year history, Curriculum Associates has acquired only one company. His company’s flagship digital product, i-Ready , is a K-8 math and literacy tool used by nearly 15 percent of K-8 students across the country. “I The two companies have had on-and-off conversations about partnership opportunities since 2012.

Company 96
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Asian Money Fueling US Edtech Investments

Edsurge

So states a recent Wall Street Journal report on the tens of billions of dollars that Chinese companies have poured on U.S. To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 380 million tally in 2014. Edtech Companies With Asia-Based Investors.

EdTech 94
article thumbnail

Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

K-1 students have access to an iPad, 2-12 students have access to MacBook Airs. We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now.

article thumbnail

Learning Revolution Free PD - Google Online Summit This Weekend! - Gaming in Ed - Support Free PD

The Learning Revolution Has Begun

The Learning Revolution Weekly Update September 2nd, 2014 Treat people as if they were what they ought to be, and you help them to become what they are capable of becoming. Registration for the event includes a year of CUE membership and access to all the recordings - sign up here. LIVE on September 6, 2014.

Google 51
article thumbnail

Education Technology and the Year of Wishful Thinking

Hack Education

In January, “brain-training” company Lumosity agreed to pay $2 million to settle Federal Trade Commission charges that it had deceived customers with its claims that its games improved cognitive functions. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least.