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And the top e-learning trends for 2016 are.

Neo LMS

Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

Trends 150
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The Asian Money Fueling US Edtech Investments

Edsurge

So states a recent Wall Street Journal report on the tens of billions of dollars that Chinese companies have poured on U.S. To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 380 million tally in 2014. Edtech Companies With Asia-Based Investors.

EdTech 80
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Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

In its 48-year history, Curriculum Associates has acquired only one company. His company’s flagship digital product, i-Ready , is a K-8 math and literacy tool used by nearly 15 percent of K-8 students across the country. “I The two companies have had on-and-off conversations about partnership opportunities since 2012.

Company 82
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Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now. This company has no impact on the editorial content of the show. Blog: sharetolearn.org.

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The History of the Pedometer (and the Problems with Learning Analytics)

Hack Education

” The “Quantified Self” appeared on the 2014 Horizon Report for Higher Education. . ” The “Quantified Self” appeared on the 2014 Horizon Report for Higher Education. Or your health insurance company deciding whether to deny you coverage based on your physical activity or lack thereof.

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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen.

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Learning Revolution Free PD - Google Online Summit This Weekend! - Gaming in Ed - Support Free PD

The Learning Revolution Has Begun

The Learning Revolution Weekly Update September 2nd, 2014 Treat people as if they were what they ought to be, and you help them to become what they are capable of becoming. Thursday''s sessions will be delivered by teachers, librarians, game developers, and gamification fans - don''t miss out! LIVE on September 6, 2014.

Google 51