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It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. There was a golden era for funding games and learning from the mid-2000’s to the mid-2010’s,” says Tekinba?.

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K-12 Dealmaking: Ariz. State Launches Ed Tech Partnership; K12 Inc. Acquires LTS Education Systems;

Marketplace K-12

purchased a publisher of digital game-based learning technology while Arizona State University partnered with investors to get new ed tech to the market faster. Pearson to Sell GlobalEnglish Corp.: Education and publishing company Pearson is planning to sell GlobalEnglish Corp., In recent dealmaking news, K12 Inc.

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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Kidaptive first entered the edtech market in 2012 with Leo’s Pad, a game-based learning app that offered mini-games and puzzles to assess cognitive skills in young children. Once the industry’s poster child for adaptive learning, Knewton boasted working with dozens of publishers, including Pearson and McGraw-Hill.

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Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

Edsurge

His co-founders included Lin, a National Geographic explorer and research scientist at the University of California, San Diego, as well as Vijay Lakshman, publisher of more than 85 commercial games, among them popular titles that include “Crash Bandicoot,” “Spyro the Dragon” and “The Elder Scrolls: Arena.” Both efforts have largely gone dark.