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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019. Presently, beginning in January 2019, Mitch became US COO of 3DBear, a Finnish EdTech company that uses Augmented Reality to motivate students to engage and learn deeply.

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Learning in the Making: The Role of the Educator as a Maker Educator

User Generated Education

textbook or testing company). As a curator, the maker educator locates and vets resources, especially those that will be used by younger students. Technology can dramatically enhance maker experiences since it provides access to resources and tutorials. Learners’ engagement, motivation, curiosity, and excitement increase.

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The Stories We've Been Told (in 2017) about Education Technology

Hack Education

I’ve called this “the Top Ed-Tech Trends,” but this has never been an SEO-optimized list of products that the ed-tech industry wants schools or parents or companies to buy (or that it claims schools and parents and companies are buying). The Top Ed-Tech Trends of 2012. The Maker Movement.

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Top Ed-Tech Trends: A Review

Hack Education

Each month, I calculate all the venture capital investment that’s gone into education technology, noting who’s invested, the type of company, and so on. The Top Ed-Tech Trends of 2012. The Maker Movement. (I also gather articles that I read about the same topics for a newsletter that I send out each Saturday.)

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