Remove 2010 Remove Classroom Remove Gamification Remove Learning
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ChatGPT, Am I Who You Say I Am?

My Island View

I have had my own blog site, My Island View , since January 15, 2010, so I have amassed a great number of posts on many aspects of education. Tom is a dedicated advocate for public education and supports creative instructional approaches to teaching and learning. I have been using an App called ChatAI.

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Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

We will have the beginnings of a new learning games division,” says Jacob Klein, co-founder and CEO of Motion Math. Here’s what Klein says he’s learned along the way. Lessons Learned If Klein could travel back to 2010 and give himself one piece of advice, it’d be this: “get to a subscription model and web browsers faster.”

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What Schools Can Learn From a Science Museum That Makes Learning Irresistible for Kids

Edsurge

“We personalize learning all the time, we just don’t call it that,” says special education teacher Gina Tesoriero who has been teaching middle schoolers for over a decade. Tesoriero has developed this belief over the past 10 years in the classroom—and she attributes much of it to her involvement with the New York Hall of Science (NYSCI). “We

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When the entire class is a game

The Hechinger Report

These quests might be called “assignments” in a more traditional classroom. But Isaacs doesn’t run a traditional classroom — and not just because his students spend most of their time in a fantasy world. Isaacs prioritizes student voice in the classroom. Future of Learning. Mississippi Learning. Weekly Update.

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IXL Learning Acquires ABCya, Expands Game-Based Learning Offerings

techlearning

Today, IXL Learning , the K-12 personalized learning platform, announced it has acquired ABCya , the creator of more than 400 educational computer games and apps for kids. Since 2004, ABCya has provided students from pre-K to 5th grade with access to hundreds of educational games and apps. MathBINGO : With more than 1.3

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Makerspace Starter Kit Updated

The Daring Librarian

It's a free form optional offerings of constructivist learning and creativity! Oh yeah, and sometimes in class for learning, too! We want the kids to feel like the Library Media Center - Learning Commons and Makerspace Station - is a safe place to land and the place to go when they need things. Gamification for the Win!

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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain. Hallmarked by high-interaction and high-context situational learning, LBMLGs provide students with the opportunity to visit real locations and adopt new perspectives.