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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. Last year’s survey underscored the large numbers of high school students using their own devices in classrooms , a practice often called BYOD.

Survey 273
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Collaboration for Personalized Learning

BYOT Network

Collaboration requires that there be some form of direct interaction between individuals towards an end product which includes negotiations, discussions, and valuing the perspectives of others ( Kozar, 2010 ). Detailed below are some strategies for collaboration that teachers can facilitate in their personalized learning environments.

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Collaboration for Personalized Learning

BYOT Network

Collaboration requires that there be some form of direct interaction between individuals towards an end product which includes negotiations, discussions, and valuing the perspectives of others ( Kozar, 2010 ). Detailed below are some strategies for collaboration that teachers can facilitate in their personalized learning environments.

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Insights from CoSN Community Leadership Award for Digital Equity Winners

edWeb.net

In 2010, he was appointed to the Baldrige Board of Examiners by the U.S. He is passionate about continuous improvement, enjoys engaging in global professional learning networks, and serves on numerous local and national boards. Department of Commerce. Dr. Ryan has a Ph.D. in curriculum and instruction.