article thumbnail

Textbooks optional: What unbundling and BYOD mean for learning technology

eSchool News

In response, students are also choosing the devices they want to use for learning, and why shouldn’t they? Similar to the age-old Apple vs. Android debate, students tend to have personal preferences about the devices they use for learning. Enter the age of BYOD. The benefits of a BYOD program are far-reaching.

BYOD 97
article thumbnail

Digital Learning Prospers With the Right Culture

A Principal's Reflections

As of late I have been doing a great deal of work with schools and districts on how to effectively implement digital learning across the curriculum. When it comes to technology in general, the overall goal is to support learning, not drive instruction. It can also increase relevance and make the curriculum more contextual.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How a Wi-Fi network upgrade can pave the way for digital learning

Education Superhighway

Originally built to support administrative needs, the wireless network performed worse than expected during the district’s bring-your-own-device (BYOD) program rollout earlier that year. In addition, teachers were adding more devices and the instructional technologists were planning to integrate new technology for digital learning.

article thumbnail

The best BYOD tech tools for the Common Core classroom

eSchool News

Our Board of Education then announced we were now a Bring Your Own Device (BYOD) district, but did not provide the professional development time to support this initiative. Next page: 4 “Keep it Simple” tool categories for BYOD and more. My friend was overwhelmed by the plethora of tools available.

article thumbnail

Webinar Spotlight: Are You Ready for BYOD?

Graphite Blog

Are you interested in implementing a Bring Your Own Device (BYOD) program in your classroom or school? Rachelle, who oversaw the BYOD training in her district, developed her own model: R.E.A.D.I.E.E Research, Explore, Access, Develop, Inform, Execute, and Evaluate) for BYOD.

BYOD 40
article thumbnail

Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

. “The explosion in teacher interest and usage of videos and game-based learning could be a harbinger of a new awakening for digital learning” said Julie Evans, the CEO of Project Tomorrow, in a statement. A growing number of teachers, meanwhile, are hungry for PD on how to integrate games in their classrooms.

Survey 245
article thumbnail

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. We are in the realm of the 21st century classroom, so teachers need to show to these students the benefits of digital learning.

BYOD 150