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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

Cross-posted from the Digital Education blog. The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. based nonprofit Project Tomorrow.

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Collaboration for Personalized Learning

BYOT Network

Collaboration requires that there be some form of direct interaction between individuals towards an end product which includes negotiations, discussions, and valuing the perspectives of others ( Kozar, 2010 ). Detailed below are some strategies for collaboration that teachers can facilitate in their personalized learning environments.

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Collaboration for Personalized Learning

BYOT Network

Collaboration requires that there be some form of direct interaction between individuals towards an end product which includes negotiations, discussions, and valuing the perspectives of others ( Kozar, 2010 ). Detailed below are some strategies for collaboration that teachers can facilitate in their personalized learning environments.

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Insights from CoSN Community Leadership Award for Digital Equity Winners

edWeb.net

In 2010, he was appointed to the Baldrige Board of Examiners by the U.S. He is passionate about continuous improvement, enjoys engaging in global professional learning networks, and serves on numerous local and national boards. He says, “We need to teach students the way they want to learn, not necessarily how we were taught.”