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Textbooks optional: What unbundling and BYOD mean for learning technology

eSchool News

As digital natives, today’s students have grown up with technology integrated into every aspect of their lives, and education is no exception. When it comes to middle schools and high schools, the average classroom looks more like a typical startup office than the traditional classroom of the past. Enter the age of BYOD.

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Digital Learning Prospers With the Right Culture

A Principal's Reflections

As of late I have been doing a great deal of work with schools and districts on how to effectively implement digital learning across the curriculum. When it comes to technology in general, the overall goal is to support learning, not drive instruction. It can also increase relevance and make the curriculum more contextual.

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How a Wi-Fi network upgrade can pave the way for digital learning

Education Superhighway

Originally built to support administrative needs, the wireless network performed worse than expected during the district’s bring-your-own-device (BYOD) program rollout earlier that year. In addition, teachers were adding more devices and the instructional technologists were planning to integrate new technology for digital learning.

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The best BYOD tech tools for the Common Core classroom

eSchool News

I recently had the pleasure of spending a few hours in a friend’s classroom where I introduced her students to technology applications that would engage them in “showing what they know” at different points in their learning. Next page: 4 “Keep it Simple” tool categories for BYOD and more.

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

Cross-posted from the Digital Education blog. The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. based nonprofit Project Tomorrow.

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Webinar Spotlight: Are You Ready for BYOD?

Graphite Blog

Are you interested in implementing a Bring Your Own Device (BYOD) program in your classroom or school? Rachelle, who oversaw the BYOD training in her district, developed her own model: R.E.A.D.I.E.E Research, Explore, Access, Develop, Inform, Execute, and Evaluate) for BYOD.

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Can Pokemon Go be part of the classroom?