article thumbnail

The Edtech Revolution: 2010 – 2017

Securly

In December 2010, The Journal –“t he leading Technology based education publication for K-12 and higher education”– published an article with a 5-prong prediction for the following year. But, how does the 2010 vision for edTech match what’s actually happening today? Will the cloud continue to reign? 7 YEARS LATER… 1. Indeed, $2.3

EdTech 176
article thumbnail

Are Students Off-Task in Class on Phones? There's an App for That!

A Principal's Reflections

As the principal, I decided to implement Bring Your Own Device back in 2010 as a way to not only take advantage of student-owned devices but to also improve the learning culture through more empowerment and ownership. In Uncommon Learning , I detailed the necessary steps we took to ensure success.

BYOD 404
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Are You a Critical Consumer?

A Principal's Reflections

As we explored moving towards Bring Your Own Device ( BYOD ) in 2010, I was able to glean powerful insights and evidence of efficacy from the Forsyth County School District in Georgia. Going BYOD sounded like a great idea based on what I had either read or saw online. Case in point. Some of were too “fluffy” or not practical.

BYOD 275
article thumbnail

Implementing Mobile Devices With a Focus on Learning

A Principal's Reflections

As a principal I quickly saw the potential in mobile learning and as a result our school became the first to embrace Bring Your Own Device (BYOD) back in 2010. With any initiative, especially BYOD or 1:1, the focus has to be on learning. Academic achievement in BYOD classrooms. Cristol, D., & & Gimbert, B.

Mobility 150
article thumbnail

Microsoft to Use TV White Space to Put Wi-Fi on Rural School Buses

EdTech Magazine

Key to unlocking the potential of TVWS, the FCC in 2010 allowed unlicensed radio transmitters to be in the white space, freeing up the spectrum and opening up opportunities for high-speed internet. TVWS works by delivering broadband internet over unused TV channels, which traditionally serve as buffers between active channels.

Microsoft 273
article thumbnail

Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. Last year’s survey underscored the large numbers of high school students using their own devices in classrooms , a practice often called BYOD.

Survey 273
article thumbnail

Change is a Mindset

A Principal's Reflections

Online courses through the Virtual High School implemented in 2010. Bring Your Own Device (BYOD) implemented in 2011. The three guiding tenets of our BYOD initiative are to enhance learning, increase productivity, and conduct better research. Students now have access to over 250 unique courses that cater to their interests.