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It’s A Smartphone Life: More Than Half Of U.S. Children Now Have One

MindShift

These stats come from a new, nationally representative survey of media use among children ages 8-18, by Common Sense Media, which has been tracking this since 2003. So an hour spent playing a video game while texting with your friends could be counted on the survey as two hours of media use. What is this from?

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Smartphone Learning

IT Bill

For the past several years the Horizon Report has listed mobile learning, in one form or another, as an emerging educational technology (e.g. mobile computing, mobile apps, social media, BYOD, mobile learning). Smartphones are great for watching short videos or listing to music.

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The changing Web

Learning with 'e's

Social media - often referred to as Web 2.0 , or the participatory Web - is shaping up to be one of the most important tool sets available to support the promotion of change in education. Debate focuses on whether the emerging social applications constitute a sea change or revolution in the Web (cf. How much will Web 2.0

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What Kids Need for Optimal Health and School Engagement

MindShift

For tweens and teens it can also include some time spent on social media. Activities such as sports, visual and performing arts, community service, journalism, and academic clubs can be sources for positive playtime for teenagers (Mahoney, Cairns, & Farmer, 2003;Mahoney, Larson, & Eccles, 2005).

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Nearly 60% of Teens Use Their Own Mobile Devices in School for Learning

The Innovative Educator

The ultimate learning experience for students is both highly collaborative and extremely personalized, supported by mobile devices and digital content, reports Project Tomorrow in their latest Speak Up report. This year, nearly half of teachers (47 percent) said their students have regular access to mobile devices in their classrooms.

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Human 2.0

Learning with 'e's

Some would argue that the transient phase leading to post-humanism is the non-invasive but just as powerful welding together of human and computer, as seen in the addictive video game playing of geeks, or the smartphone ultra-dependency of our current youth generation. So are we now on the verge of a phase of human development? iThink not.