Remove 2002 Remove Gamification Remove Personalized Learning Remove System
article thumbnail

When His Roster Outgrew His Classroom, This Prof Mastered Modular Online Curriculum

Edsurge

Right before the start of the Fall semester in 2002, Robertson learned that the 400-seat movie theater that held his Principles of Marketing class at San Francisco State University would no longer be available. Different students have different approaches to learning, he says. His choice: modular learning.

Classroom 125
article thumbnail

Moodle & KITABOO: A Perfect Match for LMS Integration

Kitaboo on EdTech

Moodle means Modular Object-Oriented Dynamic Learning Environment and it is a prominent LMS that was developed in 2002 by Martin Dougiamas. Both Moodle and KITABOO are cloud-based systems that require user registration and authentication. Moodle is a versatile LMS that can transform learning across industries.

Moodle 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

In short, differentiation is the process of personalizing universal learning goals for groups of students. As such, it is closely related to (but different than) personalized learning and individualized learning. ” Game-Based Learning. Learning through games (from physical to digital).

article thumbnail

Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” ” “ 14 Reasons Why Pokémon Go Is The Future Of Learning.” ” “ The Educational Potential of Pokémon Go.”

Data 40