Remove 2002 Remove Gamification Remove Mobility Remove Software
article thumbnail

Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Robert obtained their Master of Science degree in Engineering from Boise State University between 2002 and 2005.

Training 330
article thumbnail

Moodle & KITABOO: A Perfect Match for LMS Integration

Kitaboo on EdTech

Moodle means Modular Object-Oriented Dynamic Learning Environment and it is a prominent LMS that was developed in 2002 by Martin Dougiamas. Integrating with Moodle brings gamification features and enhances learner engagement and motivation through encouraging achievements. About Moodle Integration with KITABOO II.

Moodle 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. A collection of software bundled by Google that is available on a subscription model for schools and classroom. Mobile Learning. Learning can unfold in a variety of ways: people can use mobile devices to access educational resources, connect with others, or create content, both inside and outside classrooms.

article thumbnail

Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so.

Data 40