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Announcing the Library 2.017 "Makerspaces" Mini-Conference and Call for Proposals.

The Learning Revolution Has Begun

We're excited to announce our third Library 2.017 mini-conferences: "Makerspaces," which will be held online (and for free) on Wednesday, October 11th, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). There has been a lot of talk about makerspaces in libraries over the past four years. and at the Library 2.0

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Educators Make, Play, and Connect This Summer

Educator Innovator

To help close that gap, cities throughout the country are turning to their homegrown resources to create a citywide “campus” where kids can follow their interests, create, and discover. With their rich arts, science, history resources, parks, and beaches, cities are a wealth of potential—if kids can just tap into it.

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Learning Revolution - Week's Events - AERO - National Geographic - Top Tech Stories - Rankin on Revolution - SAT Talk - More

The Learning Revolution Has Begun

The Learning Revolution Project highlights virtual and physical events that we hold and from our over 200 partners, and provides valuable links to learning conversations taking place in the school, library, museum, work, adult, online, non-traditional and home learning worlds. Nominate your favorite keynote speakers for Library 2.014.

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STEMxCon - Today Is the Final Deadline for Proposals; Great Keynotes + Sessions; Need Volunteers!

The Learning Revolution Has Begun

Our Twitter hashtag is #stemx13, and we have some resources for publicizing at [link]. Iris Lapinski - CEO, CDI Apps for Good - "Apps for Good - Growing a new generation of problem solvers and makers" Dale Dougherty - Founder, President, and CEO, Maker Media, Inc.; See you online!

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30 Examples Of Disruptions In The Classroom

TeachThought - Learn better.

perception, market advantages, resource needs, usage patterns, etc.), Maker Movement. MOOCs, nanodegrees, etc. In short, by “disruption,” we are referring to something that causes the kind of impact that leads to change. The Innovator’s Dilemma. Relative “normalizing” of computer coding.