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K-12 Dealmaking: Apple Acquires Learnsprout; Pearson, Knewton Turn to Adaptive Math

Marketplace K-12

Recent dealmaking news includes acquisitions by Apple and Excelligence Learning, and partnership between Pearson and Knewton. Excelligence Learning Acquires Really Good Stuff: Brentwood Associates -backed Excelligence Learning Corp. The Knewton-powered enVisionMATH2.0 Terms of the deal were not disclosed.

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K-12 Dealmaking: Knewton Raises $52M; Imagine K12 Merges with Y Combinator

Marketplace K-12

Venture capital deals in the ed-tech market dominated the news over the past week, with companies such as Knewton, SchoolMint, and NuuEd announcing the completion of funding rounds as well as ed-tech accelerator Imagine K12 merging with the Y Combinator fund. Imagine K12 Merges With Y Combinator: The Redwood City, Calif.-based

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Top Hat Buys Canadian Textbook Business to Compete With Publishers in Digital Courseware

Edsurge

Top Hat got its start in the “clicker” business, offering a web-based and mobile classroom response tool that lets instructors gauge whether students understood the lesson (or paid attention). There’s Wiley, better known in academia and research, which recently acquired Knewton and zyBooks , to sell online higher-ed courseware.

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Ed Tech News, a New Podcast, and the Hack Education Roundup!

The Learning Revolution Has Begun

We''ll be talking about Mozilla''s Open Badges project , the issues around recognizing skills and achievements that happen outside of traditional learning institutions, and the HASTAC Badges Competition: Badges For Lifelong Learning. This includes video games, mobile games and the like. Details and log-in links here.

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The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. Manufacturing Trends.

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Gamification in Education

Kevin Corbett

It is from Knewton Learning. As I’ve written in previous posts, it’s first important to distinguish Game-based Learning from Gamification , while recognizing there are measurable cognitive, social, emotional, and learning increases, with successful implementation. See also: Gamification in Education: What?

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Hack Education Weekly News

Hack Education

Udacity ’s mobile apps now support “ offline learning.” ” The for-profit: Laureate Education (which once began as the tutoring chain Sylvan Learning and is now an investor in Coursera, I always like to point out). Knewton has partnered with WebAssign. Meanwhile on Campus.