Remove Gamification Remove Mobility Remove Robotics Remove Training
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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. It’s a revolutionary technology that makes medical training faster, cheaper, and much safer. But what is the purpose of gamification ?

EdTech 347
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Robot Teachers at New International School

Kevin Corbett

Abu Dhabi: Robot Teachers will soon be instructing students in basic math and other subjects at a private school in Abu Dhabi. Merryland International School in Mussafah has launched what it claims is the first robotic lab in a UAE school, with more than 30 cutting edge robots including humanoids with built-in intelligence.

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Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education.

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Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. Petersburg College Library Chatbots 101: Demystifying A.I.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 126
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Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. Petersburg College Library Chatbots 101: Demystifying A.I.

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The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful.

Trends 56