Remove Gamification Remove Libraries Remove Robotics Remove Study
article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Robot teachers.

EdTech 347
article thumbnail

5 Resources to Gamify Student Writing

Ask a Tech Teacher

If you don’t do anything to make the studying material more appealing, you can’t expect great engagement and results in your classroom. If you don’t do anything to make the studying material more appealing, you can’t expect great engagement and results in your classroom. This is your doorway to gamification. Ask your students.

Resources 162
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

We're excited to announce our third Library 2.019 mini-conference: "Emerging Technology," which will be held online (and for free) on Wednesday, October 30th, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). Please also join this Library 2.0 This is a free event, being held live online and also recorded.

article thumbnail

Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

Our third Library 2.019 mini-conference: "Emerging Technology," which will be held online (and for free) on Wednesday, October 30th, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). We invite all library professionals, employers, LIS students, and educators to participate in this event.

article thumbnail

Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Our third Library 2.019 mini-conference, "Emerging Technology," will be held online (and for free) on Wednesday, October 30th, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). We invite all library professionals, employers, LIS students, and educators to register now to participate in this event.

article thumbnail

Makerspace Starter Kit Updated

The Daring Librarian

Three years ago I shared with you what I was buying to boost our Makerspace area using four empty Library study carrels that no longer held desktop Macs. Our MHMS Makerspace How it works: Kids can come in before school, during lunch, or when they've finished their work to explore, craft, and create in the Library Media Center.

article thumbnail

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Our Capital Cities – How a classroom studied the forms of government by creating worlds in Minecraft. Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Social Studies and Geography.