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Mini-Conference Schedule: "Reinventing Libraries for a Post-COVID World," a Library 2.0 Event

The Learning Revolution Has Begun

REGISTER HERE to attend live and/or to receive the recording links afterward. Please also join the Library 2.0 Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time.

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List of Mini-Conference Sessions: "Reinventing Libraries for a Post-COVID World," a Library 2.0 Event

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. REGISTER HERE to attend live and/or to receive the recording links afterward. Please also join this Library 2.0

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This Thursday - 5,000 Already Registered for the "Reinventing Libraries for a Post-COVID World" Mini-Conference

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) this Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. REGISTER HERE to attend live and/or to receive the recording links afterward. Please also join the Library 2.0

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BreakoutEDU: More Than a Time-Filling Game

Shake Up Learning

When I talk about games in the classroom, I am not referring to online learning drill programs (or a.k.a You can also use the BreakoutEDU Tags app on your mobile device to play games and scan codes. drill and kill”) on which students get bored very quickly. ” All you need is Internet access and a device. About Susan Vincentz.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Top 8 Reasons Why Teachers Prefer eBooks in Classrooms - Easy to Explain Concepts with Visual Aids Gamification makes Learning Interesting Increases Engagement in Classroom Helps Monitor Classroom Activities Provide Updated Content Helps Students to Learn Faster Easy to Pass Over to The Next Batch of Students Easy to Share and Collaborate 1.

eBook 52
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Technology in the Classroom: The Complete Guide

ViewSonic Education

Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. Tech disparity refers to how much access students have to the necessary devices. Direct link? Leads to tech disparity. Device agnostic?

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Epic Guide To Game Based Learning

The CoolCatTeacher

These links and ideas will jumpstart your journey. . I’ve also included my Quicknotes that I use to reference the most important Game Based Learning information that I want at my fingertips. Does Gamification in Education Really Improve Learning? Gamification in Education – a piece I wrote for Edutopia on this topic.