K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding
EdTech Magazine
FEBRUARY 28, 2019
“By making these concepts visual, tangible and responsive, we will make it easier for learners to develop skills in the same way they do when they learn a new sport or how to play an instrument.”. Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .
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