Remove Game-Based Learning Remove Mobility Remove MOOC Remove Video
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Video for learning: Today and tomorrow

Learning with 'e's

Photo by Vladimer Shioshvili on Flickr Educators have been using video for decades. The first time I saw video being used in a classroom was in 1973. I was studying at college and a man in a white coat wheeled a television and video player into the room. Today, video use in the classroom is more commonplace. The future?

Video 52
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?Meet Intel Education Accelerator’s Newest Cohort of EdTech Visionaries

Edsurge

This year’s cohort, whose products range from game-based learning to AI-generated flashcards, has a lot to be excited about. The San Francisco-based startup provides a gamified platform where girls can learn engineering through online videos taught by other girls around the world.

EdTech 60
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50 Alternatives To Lecturing

TeachThought - Learn better.

We were going to include several videos and frameworks, but that makes the post clumsy and slow-loading on smaller mobile devices. Learning through play. Scenario-based learning. Game-based learning. Project-based learning. Learning through projects. Problem-based learning.

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Learning Revolution - Week's Free Events - SLS14 Expanded! - Open Natural Math Class - Educate to Liberate or Control?

The Learning Revolution Has Begun

Updates Partner Spotlight Partner Announcements Calendar of Events Deadlines Highlighted Recordings NMC Navigator Top Ten Conversations Submit a Video or Quote Kudos Updates School Leadership Summit Dates Expanded! link] Digital Wish : Two new videos - The Importance of Technology in American Schools and The Need for a Shift to Mobile.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning expressly through online courses and related digital resources. Stated simply, a flipped classroom is one where students are introduced to content at home through digital tools (usually video), and then practice it at school under the guidance of a teacher. ” Game-Based Learning. Mobile Learning.