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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Microsoft purchased “Minecraft,” an immensely popular world-building game, in 2014, and immediately churned out an education edition. Break Out of the Digital Mold.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

For this article, we scoured thousands of reputable digital tools to bring you the best digital tools for future-ready classrooms in 2022. Best Digital Learning Tools for Future-Ready Classrooms. Socrative is a good digital tool for the classroom for multiple reasons.

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AV that Makes the Grade

techlearning

Recipient of “Future Ready” and “Positive Change” grants, Beaver Acres Elementary School teacher Heather Hoxie is using one-to-one (1:1) devices and an interactive touch display to individualize class instruction. She believes that gamification is the “first step” for K-12 and Virtual Reality.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.