Remove Examples Remove Mobility Remove Tablets Remove Technology Support
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The Role of Assistive Technology in Promoting Inclusive Education

Ask a Tech Teacher

The Role of Assistive Technology in Promoting Inclusive Education Persons with disabilities may struggle with coordination problems, short attention spans, and limited mobility, which may or may not be obvious. Examples include high-tech tools like alerting devices and low-tech ones like Braille and pencil grips.

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Nearly 60% of Teens Use Their Own Mobile Devices in School for Learning

The Innovative Educator

The ultimate learning experience for students is both highly collaborative and extremely personalized, supported by mobile devices and digital content, reports Project Tomorrow in their latest Speak Up report. This year, nearly half of teachers (47 percent) said their students have regular access to mobile devices in their classrooms.

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Screen Time in School: Finding the Right Balance for Your Classroom

Graphite Blog

Screens and digital media are everywhere, from everyday tech like TVs, phones, and gaming consoles to the laptops, tablets, Chromebooks, and other tech we use in school. Other activities like reading, for example, could sometimes be done on a screen, though may not offer any benefits. Of course, not all screen time is created equal.

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Learning comes first

Learning with 'e's

Learning should always come first, but what fools we would be if we denied that technology has the potential to make a tangible difference in education! There are numerous examples of technology reshaping educational practices and creating new opportunities for the sharing of knowledge. Unported License.

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It’s About the Learning, Not the Technology … Until It Breaks

Graphite Blog

As technologies evolve and improve, it is critical that technology support models evolve with the technology. For example, in a 1:1 computing program, one of the common baseline positions for a deployment has been that individual users not be able to install new software or update existing software.

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Learning Revolution Events - Future of Museums Events Are This Week - AltEdFilmFest - Homeschooling - Gaming in Ed

The Learning Revolution Has Begun

Attendees can expect to learn best practices to implement in their museums, and will hear real-world examples of innovative practices in the field. Attendees can expect to learn best practices to implement in their museums, and will hear real-world examples of innovative practices in the field. Is your library mobile friendly?

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Why schools shouldn't ban smartphones

Learning with 'e's

For many children who have physical or cognitive impairment, technology doesn’t just support learning, it enables learning to happen. This is just one example. They use smartphones and tablets to solve maths problems, blog to develop their creative writing skills, build robots and learn how to code.