Remove Examples Remove Maker Movement Remove Social Media Remove Student Engagement
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The Top 50 Best Books for Teachers – Professional Development

Fractus Learning

Part of The Corwin Connected Educator series, in this volume you’ll use the principles of connectedness and flipped learning to engage stakeholders—teachers, administrators, and parents—digitally, so they’re ready for productive discussion when you meet in person. Amazing new tools, materials and skills turn us all into makers.

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5 Ways to Improve STEAM Learning at Your School

The CoolCatTeacher

With high-energy examples and tips, improve STEAM at your school. Vicki: Yeah, you know, teacher engagement comes before student engagement, doesn’t it? It is a good example of what Aaron is talking about. Pay attention to the news, read the magazines or the blogs or the social media.

Learning 175
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STEMxCon - Today Is the Final Deadline for Proposals; Great Keynotes + Sessions; Need Volunteers!

The Learning Revolution Has Begun

Iris Lapinski - CEO, CDI Apps for Good - "Apps for Good - Growing a new generation of problem solvers and makers" Dale Dougherty - Founder, President, and CEO, Maker Media, Inc.; Carmona, Lead Contract English Instructor Student-Generated Apps for Mobile Devices – can they enhance higher levels of understanding?

STEM 47
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A Strong Case for Uncommon Learning

Fractus Learning

In Eric Sheninger’s newest book, Uncommon Learning: Creating Schools That Work for Kids , he not only explores the necessary changes needed in our schools to be more relevant and responsive to our students’ needs today, but he also shares strategic processes and ideas to turn theory into reality. Makerspaces. Blended and Virtual Learning.

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A Strong Case for Uncommon Learning

Fractus Learning

In Eric Sheninger’s newest book, Uncommon Learning: Creating Schools That Work for Kids , he not only explores the necessary changes needed in our schools to be more relevant and responsive to our students’ needs today, but he also shares strategic processes and ideas to turn theory into reality. Makerspaces. Blended and Virtual Learning.