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Epson Announces Availability of Classroom and Meeting Room Projectors

eSchool News

Epson, the number-one selling projector brand worldwide, 1 today announced availability of eight new projectors designed for K-12 classrooms and small to medium-sized conference rooms. About Epson. The company is focused on driving innovations and exceeding customer expectations in inkjet, visual communications, wearables and robotics.

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29 K-12 edtech predictions for 2021

eSchool News

Leaders will be looking for new ways to streamline observation to ensure teachers feel supported, connected with colleagues, and aligned on how to have the most impact with students. Jason Innes, Director of Curriculum, Training, and Product Management, KinderLab Robotics. “We Adam Geller, Founder and CEO, Edthena.

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TEACHER VOICE: How students in one Massachusetts town learned to love coding

The Hechinger Report

When I was 8 years old, my father began teaching me a programming language called BASIC, using an Epson QX10 computer. Related: COLUMN: Kids teaching robots: Is this the future of education? I am passing the torch that was unknowingly passed to me back in 1983, when my father taught an 8-year-old girl how to code.”.

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WHAT’S NEW

techlearning

Each education package comes with core-curricular lesson plans, design challenges, implementation guides, video training tutorials, “how-to” coding lessons, professional development webinars, support from the Kano staff, access to an educator community and more. Epson ( www.epson.com ) introduces the new PowerLite L-Series for education.

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What’s New: New Tools for Schools

techlearning

The contest invites elementary school teachers and families to take a pledge to teach kids how to “earn, save, spend and donate” for a chance to win $10,000 for their local school – plus an additional $1,000 for the charity of their choice. Entrants may participate once a day for their school from now through December 13, 2018.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Learners will also study zSpace interactions, including how a user can manipulate objects in stereoscopic 3D. They will discover the factors involved with rendering objects in stereoscopic 3D and how to present the stylus pointer and beam in an application.

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