Remove Elementary Remove Gamification Remove Robotics Remove Tools
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How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. Through the CoderZ Robotics curriculum, kids learn to create, manage, and communicate with cyber robots in a virtual setting by inputting code. Learning is more accessible because virtual robots do not require hardware, space, or other associated costs.

Robotics 123
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Top 5 new EdTech tools that you might use in your university

Neo LMS

5 New EdTech tools to watch. In this post, we will show you the top five new techno tools that you might use in your university. With such tools at your disposal, you can not only discuss certain themes but also show them to the students. But what is the purpose of gamification ? Robot teachers.

EdTech 347
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

www.getalma.com ) Alma Technologies has announced it is allowing any SQL-based business intelligence tool, such as Tableau and Jaspersoft, to access data from its modern, student information system and learning management system. In addition, Alma will continue to provide its own set of robust reporting tools to meet many needs and budgets.

Tools 68
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The Business of 'Ed-Tech Trends'

Hack Education

Wonder Workshop (robotics) – $41 million. Robotics , with ~ $99 million in funding. ” Instead, it said it would offer some diagnostic tools online. Absorb (learning management system) – $59 million. Changingedu (tutoring) – $55 million. Yixue Education (online education) – $41 million.

Trends 56
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Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

Its tools are golden and transformative; its transformation, its disruption is always profitable and progressive. Papert, who helped develop the first programming language for children, LOGO, and its beloved Turtle robot, and who passed away earlier this year, was a visionary thinker about computers as powerful “objects to think with.”