Remove Education Remove Gamification Remove Mobility Remove OER

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. A series of Read Like a Historian videos prepares educators to effectively launch this type of learning in their classrooms. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. However, sales of mobile learning, simulation-based learning, game-based learning, and “brain-training” software are all on the rise. market is the trend toward open and free educational resources, or OER.

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Using mobile for educational purposes is a slightly new concept. The material that is available for e-learning on a mobile device is specifically designed by expert instructional designers to make it compatible with a small screen. This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. Gamification in the Learning Process. Open Education Resources (OER).

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Digital learning futures

Learning with 'e's

During my talk, I discussed a number of possible scenarios that might result when wholesale adoption of digital technologies occurs in education and training. I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence.

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The Online Learning Consortium (OLC), one of the 12 partner organizations of Every Learner Everywhere, was charged with identifying and understanding innovations in the digital education landscape. Education Technology Technology Trends Instructional Trends Student Success

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Four game changers

Learning with 'e's

Here are four people I spent some time with and whose powerful ideas are changing education: Miguel Brechner. He is also aware that wireless provision and the availability of mobile technologies are increasingly important for learning in remote and underprivileged areas of the world. Many will be aware of Wayne Mackintosh through his work as the founder of WikiEducator - an online community and repository of free user generated content for educators worldwide.

Inspiring Students: Bringing Awe Back to Learning

A Principal's Reflections

Applying this concept to education is both exciting and depressing. Schools and educators can advantage of inherent stimuli in these drivers to create better, more meaningful learning experiences for students that leverage the power of awe. Let’s look quickly at these drivers in a bit more detail: Evolving Technologies – Technology continues to change at a rapid pace, which presents education with some exciting opportunities to awe learners.

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The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

The fourth annual Reform Symposium Free Online Conference (RSCON) starts this Friday, October 11th, running for three days and in conjunction with Connected Educator Month. The best of all worlds - Elizabeth Anne 1:00pm Armed with Empathy: Creating a Classroom Climate for Collaboration - Dan Curcio Educators as Social Networked Learners - Jackie Gerstein, Ed.D.