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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Using mobile for educational purposes is a slightly new concept. Gamification in the Learning Process. Gamification means integrating game mechanics and learning content together to retain and improve skills of a person using it. It is a powerful way to educate and train yourself or others. Open Education Resources (OER).

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The Online Learning Consortium (OLC), one of the 12 partner organizations of Every Learner Everywhere, was charged with identifying and understanding innovations in the digital education landscape. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

With the advent of each new technology—like AI, automation, VR/AR, and nanotechnology—comes economic shifts that demand different skills from employees and creates new challenges for both employers and educators. Incorporating gaming into education doesn’t necessarily mean more screen time. Visit Classcraft at ISTE Booth #970.

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Your midsummer ed-tech check-in

eSchool News

They all help classroom teachers and education leaders leverage education technology in the best ways possible. OER meets iPads in this district. With just 4 categories and less than a dozen tools, educators can hit a lot of Common Core standards. Believe it or not, writing is a natural fit for gamification techniques.

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Further reflections on EDUCAUSE 2015

Bryan Alexander

Many quiet signs of OER. As a small example, I was only able to see a few minutes of Michelle Weise ‘s talk, “What’s After “Next” in Higher Education?” More talk of gamification, not so much about games. This might complement, but is different from data analytics. Thank you!) Who was there?

OER 40
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. market is the trend toward open and free educational resources, or OER.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

It was a powerful gathering of campus leaders and practitioners, organized around a common focus on liberal education. I helped start the conference with a half-day workshop on “How Technology Can Enhance Liberal Education: The State of the Art in 2016.” Consensus was: next steps, the future of tech and liberal education.