Remove EdTech Remove Gamification Remove Outcomes Remove Social Media
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Make your LMS a social learning platform

Ask a Tech Teacher

We inadvertently learn from our daily social interactions, with most of our informal learning happens through online sources of information. For example, YouTube, social media, news websites, even self-help videos/blogs which are present in every possible genre. What makes your LMS a social learning platform? References.

LMS 159
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

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The Secret to Learning Any New Language May Be Your Motivation

Edsurge

Shenhav points to video games that, despite being difficult, help players to achieve “greater-than-expected outcomes” because they contain “rewards that happen frequently and are surprising.” “The The company, an edtech “unicorn” with a $1.5 The incentive structure just keeps you motivated,” Shenhav says.

Learning 205
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Creating a Sense of Belonging with Virtual Worlds

ViewSonic Education

The metaverse, as a concept, focuses on the idea that virtual or digital worlds can replicate existing forms of social interaction or create new ones. Because of this idea, companies all over the world are investing in the metaverse either as a form of social media, eCommerce, and even an educational platform.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. With easy-to-use plug-n-play connectivity, the A30 speaker connects to computers, IFPs, and monitors to provide clear classroom audio up to 20 feet away.

EdTech 130
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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

Social Media in Learning. Who would have ever thought that social media would one day be accepted as part of the learning process? With kids as young as eleven having social media profiles on various platforms, you can’t really expect to keep them away from social media for too long.

Trends 111
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How This Startup Leverages Games to Create a Love for the Natural Sciences

Edsurge

Games and gamification are not new to education. Even before the more recent growth of the edtech industry, educators have routinely created games and interactive challenges in order to get students engaged with subjects ranging from math and logic to history and reading. Michael Kasumovic We start with learning outcomes.

Data 161