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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

E-learning has seen a broad positive shift in the last couple of years. The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones.

MOOC 127
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. Unstable Economies Impact E-Learning Market.

Report 70
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Unlocking the Gate to Better Learning

EdNews Daily

Cleon Franklin, a great innovator and former Director of Virtual Schools and Online Learning at Shelby County Schools, said a very interesting thing about what happens when you ungate students. Now imagine that it is possible via custom software and virtual world learning environments. Leveraging Technology without Gating.

Learning 100
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Highlights From a Year of Tracking Future Trends in Education

Edsurge

Related to this development was the rise of what I think of as Social Justice Edtech. I was also surprised to see so little development in gaming and gamification within education this past year. Lastly, I forecast continued incremental growth of open educational resources (OER) and open access in scholarly publication.

Trends 113
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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content. We all know what a textbook is.

eBook 98
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Looking backward and forward

Kathy Schrock

This is not just a technology experience, but the online collaboration and sharing among the many educators using creating these immersive learning games qualifies this item for a 2016 edtech trend in the classroom. My August Kathy’s Katch column provides many other ways this phenomenon can be used to support teaching and learning.