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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Increased Engagement Gamification is a new trend designed to make education fun and engaging. eBooks offer a lot of interactive features and multimedia options that can be used to gamify the K12 learning experience, such as the following. From increased accessibility to personalization, analytics, gamification, to cost-effectiveness.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

Technology has penetrated every aspect of life, and education is no exception. As more and more teachers, students, and stakeholders experiment with technology, software developers are working day and night to bring them quality solutions. It offers state-of-the-art technology while staying up to date with the latest edtech trends. .

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What?s New: New Tools for Schools

techlearning

The software takes advantage of Casio’s Natural Display technology for input and output of mathematical expressions. Coalition members include Microsoft, Amazon, Computer Science Teachers Association, College Board, and Excellence in Education Foundation, and other local tech and education organizations.

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What’s New

techlearning

Highlights include new reader functionality in Destiny Library Manager, offline access on Chromebooks and support for exporting eBook notes to Google Drive or Microsoft One Drive documents, web accessibility guidelines update to Destiny Discover, QoL updates to the Lexile Reading Program Service and Resource Manager, and more.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Software & Online ALMA TECHNOLOGIES, INC. www.getalma.com ) Alma Technologies has announced it is allowing any SQL-based business intelligence tool, such as Tableau and Jaspersoft, to access data from its modern, student information system and learning management system. Big Universe is now available in the U.S.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.