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How Students Respond to Digital Media in the Classroom

EdTech4Beginners

Students receive personal devices, like a tablet or laptop, to use as part of the curriculum. From e-books and games to virtual tutors and classrooms, there is no shortage of tools to add. Many educators have already seen the benefits, from higher engagement to improved retention rates. Learning can often be dull.

Classroom 176
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. Unstable Economies Impact E-Learning Market. percent and negative 1.1

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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Are you still looking for reasons to create e-textbooks for students? If you draw a comparison between the two, i.e., traditional textbooks and interactive textbooks, you will see that e-textbooks clearly fare better than regular textbooks. Make the Course Interesting with Gamification. Low Cost of Production.

eBook 64
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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. Partnering with school districts across the country, the program offers free high-speed data and free mobile hotspots–and access to at-cost laptops and tablets.

EdTech 131
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61 predictions about edtech, equity, and learning in 2022

eSchool News

This includes navigating the often politicized issues related to immunizations, the high student absence rate due to quarantines or parents wanting to keep their children home, and the negative impact the pandemic had on student and staff mental health. Currently, the esports ecosystem is projected to surpass $1.8 billion by 2022.

EdTech 145
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

This includes navigating the often politicized issues related to immunizations, the high student absence rate due to quarantines or parents wanting to keep their children home, and the negative impact the pandemic had on student and staff mental health. Currently, the esports ecosystem is projected to surpass $1.8 billion by 2022.

EdTech 110