Remove Digital Learning Remove Exercises Remove Gamification Remove Reference
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. MOOC refers to a massive online open course, a type of distance learning.

Trends 97
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. MOOC refers to a massive online open course, a type of distance learning.

Trends 52
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Classroom Learning

eSchool News

While classroom learning has traditionally been conducted in physical spaces, advancements in technology have expanded its possibilities. Virtual classrooms, online forums, and digital learning platforms now complement traditional classroom settings, offering flexibility and accessibility to learners worldwide.

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Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

Improves Motivation Through Gamification. The same principles are now being applied to learning materials. By including gamification techniques, students are given points for completing assignments on time, scoring well in quizzes etc. Playing out real-world scenarios online adds a fun aspect to the learning process.

eBook 80
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

But looking at the growing rate of educational institutes introducing eBooks in schools and universities, we can say that the teaching faculty does believe that eBooks in classrooms have made a positive impact on the teaching and learning process. Gamification gives rise to healthy competition in the classroom.

eBook 52
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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content.

eBook 98