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5 Edtech tools to try out this year

Neo LMS

5 Edtech tools to try out this year. Here are five tools that offer a lot of possibilities for students to create, to explore, to develop digital citizenship skills, and which promote social-emotional learning (SEL) skills as well. Read more: Can EdTech enable Social Emotional Learning (SEL)?

EdTech 545
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State-Sanctioned Esports Events Are on the Rise. Here’s Why It Matters

EdTech Magazine

MORE FROM EDTECH : Esports clubs expand learning opportunities for K–12 players. Esports Teach Digital Citizenship. Guidelines could be developed, for example, concerning the playing of first-person shooter games. MORE FROM EDTECH : How K–12 schools can start an esports program.

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State-Sanctioned Esports Events Are on the Rise. Here’s Why It Matters

EdTech Magazine

MORE FROM EDTECH : Esports clubs expand learning opportunities for K–12 players. Esports Teach Digital Citizenship. Guidelines could be developed, for example, concerning the playing of first-person shooter games. MORE FROM EDTECH : How K–12 schools can start an esports program.

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State-Sanctioned Esports Events Are on the Rise. Here’s Why It Matters

EdTech Magazine

MORE FROM EDTECH : Esports clubs expand learning opportunities for K–12 players. Esports Teach Digital Citizenship. Guidelines could be developed, for example, concerning the playing of first-person shooter games. MORE FROM EDTECH : How K–12 schools can start an esports program.

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State-Sanctioned Esports Events Are on the Rise. Here’s Why It Matters

EdTech Magazine

MORE FROM EDTECH : Esports clubs expand learning opportunities for K–12 players. Esports Teach Digital Citizenship. Guidelines could be developed, for example, concerning the playing of first-person shooter games. MORE FROM EDTECH : How K–12 schools can start an esports program.

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State-Sanctioned Esports Events Are on the Rise. Here’s Why It Matters

EdTech Magazine

MORE FROM EDTECH : Esports clubs expand learning opportunities for K–12 players. Esports Teach Digital Citizenship. Guidelines could be developed, for example, concerning the playing of first-person shooter games. MORE FROM EDTECH : How K–12 schools can start an esports program.

article thumbnail

State-Sanctioned Esports Events Are on the Rise. Here’s Why It Matters

EdTech Magazine

MORE FROM EDTECH : Esports clubs expand learning opportunities for K–12 players. Esports Teach Digital Citizenship. Guidelines could be developed, for example, concerning the playing of first-person shooter games. MORE FROM EDTECH : How K–12 schools can start an esports program.