Game On: Teachers Should Continue to Gamify Classrooms
EdTech Magazine
SEPTEMBER 28, 2018
Microsoft purchased “Minecraft,” an immensely popular world-building game, in 2014, and immediately churned out an education edition. Just this February, Microsoft launched a new way to use Minecraft in the classroom by adding a chemistry update. It validates their skills by giving them a badge to display. by Joe McAllister.
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