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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. There is some thought that a certain percentage of instruction must be digital to qualify as “blended learning,” but there is no clear industry standard. Gamification. The study of teaching adults.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

This year’s 6th most-read story focuses on the predictions educators and industry experts made for learning in 2022. With edtech usage higher than ever, the edtech industry will use this as an opportunity to evolve. Schools are turning to creative solutions such as immersive technology and gamification in the classroom.

EdTech 109
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61 predictions about edtech, equity, and learning in 2022

eSchool News

With edtech usage higher than ever, the edtech industry will use this as an opportunity to evolve. Schools are turning to creative solutions such as immersive technology and gamification in the classroom. Lastly, “The Great Resignation” has affected every industry including education.

EdTech 145