Remove Demo Remove Examples Remove Game-Based Learning Remove Student Engagement
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This Month at DE: May

Discovery Education

Engaging, ready-to-use activities. An editable Studio Board to showcase student creativity and evidence of learning. Minecraft: Education Edition uses game-based learning to prepare students for the future by building future-ready skills like creativity, problem solving, and systems thinking while nurturing a passion for play.

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Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

Edsurge

It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. The platform does have an element, “CoCo cards,” that might have been designed to help students collect points. Screenshot of the CoCo demo video. But it also can’t offer boring bits of information interspersed with fun games.