Remove Definition Remove Maker Movement Remove Software Remove STEM
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9 Fine Ways to Do Better 20% Time

The CoolCatTeacher

Some definitions: 20% Time. Often schools who have arts, STEM or other enrichment choose to take one enrichment period and have a “genius hour” where students explore their talents to make and create. Maker Movement. They’ll only have the software we’ve taught them to use – THEIR BRAIN.

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Making Better Videos and Movies with Students

The CoolCatTeacher

But definitely, you want a storyboard. Hardware and software choices? But the more you can line up ahead of time, the more you know what’s coming, and what each team member’s part is going to be. Kids take turns behind the camera or in front of the camera. Or they’re on the side doing some sort of coaching or moving props in.

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Simple Steps to Teach Kids to Program

The CoolCatTeacher

I’m a software developer by my formalized profession. Aditya: Oh, definitely. So you definitely get those naysayers, people who look at it with disdain because you’re really dumbing it down. The problem is that it’s way too overwhelming for someone to grapple with the syntax in order to enjoy the underlying logic behind it.

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A Perfect Storm for Maker Education

User Generated Education

Maker Movement: The maker movement, as we know, is the umbrella term for independent inventors, designers and tinkerers, a convergence of computer hackers and traditional artisans. Why the Maker Movement Is Important to America’s Future ). The Maker Movement Is About the Economy, Stupid ).

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The Perfect Storm for Maker Education

User Generated Education

Maker Movement: The maker movement, as we know, is the umbrella term for independent inventors, designers and tinkerers, a convergence of computer hackers and traditional artisans. Why the Maker Movement Is Important to America’s Future ). The Maker Movement Is About the Economy, Stupid ).

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The History of the Future of Learning Objects and Intelligent Machines

Hack Education

The “maker movement.” One of the earliest flight simulators – and yes, this predates the Microsoft software program by over fifty years, but postdates the Wright Brothers by only about twenty – was developed by Edwin Link. Collaboration. Personalization. Problem-solving. Self-directed learning.