Remove Data Remove Gamification Remove MOOC Remove Personalized Learning
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.

EdTech 40
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Trends to watch in 2015: education and technology

Bryan Alexander

Skepticism about the quality of online learning could migrate to the general population. And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Big data and data analytics : interest in this is widespread and has some hefty power behind it.

Trends 40
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The Business of 'Ed-Tech Trends'

Hack Education

.” She posits gaming as the new site for “modern learning,” with an emphasis on skills training and data-driven self-improvement. How accurate is her data? (I’d There may be no better example of this in 2017 than “personalized learning.” Manufacturing Trends.

Trends 56
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

According to Harvard University, “in Activity-Based Learning courses, students do public service, fieldwork, community-based research and internships in conjunction with in-class work. In short, differentiation is the process of personalizing universal learning goals for groups of students. ” Game-Based Learning.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” ” “ 14 Reasons Why Pokémon Go Is The Future Of Learning.” ” “ The Educational Potential of Pokémon Go.”

Data 40