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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. a mixed methodological approach so that we're gathering qualitative data that tells the story about the quantitative findings.

Trends 175
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; The list goes on and on. We recycle all terminology and ideas.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; The list goes on and on. We recycle all terminology and ideas.

EdTech 40
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Trends to watch in 2015: education and technology

Bryan Alexander

And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now.

Trends 40
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). But participants were very, very engaged from the start. Online learning is on the rise.

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The Business of 'Ed-Tech Trends'

Hack Education

.” She posits gaming as the new site for “modern learning,” with an emphasis on skills training and data-driven self-improvement. How accurate is her data? (I’d You can find more data about “the business of ed-tech” – from 2017 and from previous years – on funding.hackeducation.com.

Trends 56
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

ABL pedagogy aims to enrich students’ academic experience and learning outcomes by connecting theory with practice, and concepts with methods, using data and insight they obtain through engagement with the larger world.” Gamification. ” (1). The study of teaching adults. ” Game-Based Learning. Genius Hour. .”