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US Edtech Raises $803M in First Half of 2020 As COVID-19 Forces Learning Online

Edsurge

Though the company operates mostly in the entertainment space, it has an education team of instructional designers that teach kids how to program. MasterClass, recipient of a $100 million round , offers courses featuring celebrities who teach how they hone their craft. But the pandemic has led them to different paths.

EdTech 173
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29 K-12 edtech predictions for 2021

eSchool News

Leaders will be looking for new ways to streamline observation to ensure teachers feel supported, connected with colleagues, and aligned on how to have the most impact with students. Kate Eberle Walker, CEO, PresenceLearning. Adam Geller, Founder and CEO, Edthena. Today’s students are struggling more than ever.

EdTech 138
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The K-12 Edtech Market Is At an Inflection. But Where Is It Going?

Edsurge

For them it was—and still is—ABC Mouse, Adventure Academy and Roblox (and YouTube when they figure out how to reinstall it). The exception is PresenceLearning, which is filling something of a tragically empty space in the K-12 teletherapy health market as it bridges the divide between homes and schools for such vital services.

EdTech 163
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

This new partnership will let Canvas users gain a streamlined process for curriculum mapping, course building, content collection, and progress monitoring. HOONUIT’S NEW COURSES ( www.hoonuit.com ) Hoonuit announces the launch of accredited professional learning courses. Registration for the course began November 1, 2017.

Tools 69
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61 predictions about edtech, equity, and learning in 2022

eSchool News

Much like participation in an athletic team, esports players learn how to work together as an effective team by communicating and collaborating with each other. Schools had a crash course in greater instructional technology usage during the pandemic. –Remco Bergsma, CEO, MiEN Company. –Adam Geller, Founder and CEO, Edthena.

EdTech 145
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Much like participation in an athletic team, esports players learn how to work together as an effective team by communicating and collaborating with each other. Schools had a crash course in greater instructional technology usage during the pandemic. –Remco Bergsma, CEO, MiEN Company. –Adam Geller, Founder and CEO, Edthena.

EdTech 109