Improving Schoolwide Behavior Through Gamification
edWeb.net
JANUARY 2, 2020
Focusing on bullying as an example of the behavior that educators are trying to prevent, Shawn explained that the goal for Tier I would be to create a cultural norm in which bullying cannot thrive, essentially making it “uncool” through game techniques that build empathy, inclusion, and other pro-social behaviors. Join the Community.
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