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Improving Schoolwide Behavior Through Gamification

edWeb.net

Focusing on bullying as an example of the behavior that educators are trying to prevent, Shawn explained that the goal for Tier I would be to create a cultural norm in which bullying cannot thrive, essentially making it “uncool” through game techniques that build empathy, inclusion, and other pro-social behaviors. Join the Community.

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64 predictions about edtech trends in 2024

eSchool News

As we wave farewell to 2023 , we’re looking ahead to edtech trends in 2024 with optimism for education as a whole. Moving away from the pandemic, educators still grapple with learning loss and academic disparities and inequities. This begs the question: What’s next for education? What are the projections for edtech?

Trends 144
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65 predictions about edtech trends in 2024

eSchool News

As we wave farewell to 2023 , we’re looking ahead to edtech trends in 2024 with optimism for education as a whole. Moving away from the pandemic, educators still grapple with learning loss and academic disparities and inequities. This begs the question: What’s next for education? What are the projections for edtech?

Trends 52
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9 Ways to Upgrade Professional Learning in Your District

Tom Murray

The notion of “effective professional learning” is something that has been discussed for decades. A comparison in the philosophies of today’s school districts yields results that falls across a continuum of who controls the learning. Learn alongside your staff members and model expectations for them. Nothing more.

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What Actually Works in EdTech? with Tom Murray

The CoolCatTeacher

I’ve included a comparison matrix with features to help you figure out what system is best for you. Point A: We need to be asking what works because we’re spending a lot of money on education technology. He’s the co-author of Learning Transformed. Question: How Do we Improve Education in America? Listen Now.

EdTech 209
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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. However, at each level—middle school, high school, and college—these variations paled in comparison to a stunning and dismaying consistency.