Remove Company Remove Gamification Remove Student Engagement Remove Tablets
article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.

article thumbnail

7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

In 2021, edtech companies continued to connect students, educators and families all over the world, resulting in another record year of investments, mergers and acquisitions and global expansion like never before. Educators, students and caregivers are all making use of edtech to address the long-term impacts of the pandemic.

EdTech 218
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Impact funds pour money into ed tech businesses

The Hechinger Report

Ed tech companies are benefitting from the rise of impact funds. In September 2019, a young Canadian ed tech company called Classcraft announced that it had raised $7.5 Teachers choose which behaviors they want to foster and students rack up points for actions like being kind or handing in their homework on time.).

article thumbnail

Creating a Sense of Belonging with Virtual Worlds

ViewSonic Education

Because of this idea, companies all over the world are investing in the metaverse either as a form of social media, eCommerce, and even an educational platform. Another idea is to use metaverse technology to boost gamification in education and to make learning more fun. Learn more >. Understanding Metaverse for Education .

article thumbnail

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Teachers will have to put up an even bigger fight for their students’ diminishing attention. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process.

article thumbnail

Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Gamification and Simulations – Gamification and simulation solutions go a long way to encourage engagement and collaboration.

eBook 98
article thumbnail

65 ways equity, edtech, and innovation shone in 2022

eSchool News

–Remco Bergsma, CEO, MiEN Company. COVID forced teachers and students to rely on digital learning more than ever, but they came away with different lessons from the experience. Edtech companies that fail to prioritize accessibility will be left behind. — Catherine Cahn, CEO, Twig Education.

EdTech 120