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Make your LMS a social learning platform

Ask a Tech Teacher

Seminars held online, are called webinars. Gamification and Virtual Reality. Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities. This is a beneficial feature in most LMSs. References. About the author.

LMS 159
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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Just when you are starting to get excited about all the sessions and seminars and… there are hundreds of them and only a time machine could help at this point.

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The Asian Money Fueling US Edtech Investments

Edsurge

So states a recent Wall Street Journal report on the tens of billions of dollars that Chinese companies have poured on U.S. To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 Edtech Companies With Asia-Based Investors. Based Company. Authess $2.2

EdTech 94
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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I treated my classroom like a business by investing in long-term purchases, I made an investment in my company.”. I’m the gamification guy,' come talk to me.