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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse is most commonly associated with extended reality technology (virtual reality and augmented reality), as well as with social media capabilities and the use of digital avatars controlled by users. Additionally, the use of avatars within the metaverse delivers something akin to student-centered learning.

Learning 327
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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

Founding a company based on research results. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-based learning mechanics. Typically, companies are started, a product is built, there are sales, and then, after a few years, a small study bolsters marketing claims. Oregon Trail —The original edgame.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Research note: As Wall (2021) indicates, there is a definite connection between trauma and student behavior as well as student learning. In addition, you’ll look at design principles and technical tools that will help you make online learning a reality for learners with a variety of different needs. Learn More.

Course 486
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Why gamification works [Part 1]

Neo LMS

Candy Crush, a mobile gaming phenomenon, earns its makers, Swedish-based King Games, big money: $250 million in the company’s last declared quarter alone. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play.

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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content.

eBook 98