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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. The use of metaverse environments has the potential to cater to all three student engagement types — behavioral, emotional and cognitive. .

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MiEN Company Releases New Guide on Creating Active Learning Spaces

eSchool News

The guide describes the many advantages of flexible and mobile learning spaces. Among the research that it cites is Baylor University’s finding that “when classroom layouts are designed thoughtfully, learning environments have been shown to facilitate student-centered teaching leading to improved student engagement.”

Company 52
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Video for learning: Today and tomorrow

Learning with 'e's

But because students are saturated with media, the quality of the videos they consume need to be sleeker, more polished and to the point to maintain their interest. Video plays an important role in all of these alternative modes of learning experience (Brame, 2015) and will continue to do so with future developments. The future?

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

The ICT trends in education shaped the schools and universities to implement the latest in education technology in order to improve the teaching and learning process. Collaborative Learning. Teachers are far more accessible now and act as mentors to help students in their overall development. Social Media in Learning.

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The Internet of Things smart school is coming

eSchool News

Benefits of smart school technology include increased student engagement, use of mobile learning, more personalized education, easier learning process for students, improved efficiency, better measurements of student success, and increased creativity.

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