Remove Collaborative Learning Remove Digital Learning Remove Gamification Remove Presentation
article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

In general, education in the metaverse relies on the use of avatars, digital representations of users, which students can use to interact with one another. Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment.

article thumbnail

How to weave video game principles into the classroom

eSchool News

Key points: Harnessing the power of video games can foster a deeper, more meaningful educational experience 3 ways educators leverage gamification strategies The future of gamification For more news on gaming principles, visit eCN’s Teaching & Learning page Student engagement is vital for any educator throughout the length of a course.

Video 133
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

64 predictions about edtech trends in 2024

eSchool News

This past year presented numerous challenges for educators, leaving many of us scrambling to do our best to meet the rising needs with limited time and resources – which isn’t sustainable. For instance, traditionally static presentations can be infused with dynamic generative AI elements, fostering a more efficient and engaging experience.

Trends 144
article thumbnail

65 predictions about edtech trends in 2024

eSchool News

This past year presented numerous challenges for educators, leaving many of us scrambling to do our best to meet the rising needs with limited time and resources – which isn’t sustainable. For instance, traditionally static presentations can be infused with dynamic generative AI elements, fostering a more efficient and engaging experience.

Trends 52
article thumbnail

K-12 Tech Innovation News

eSchool News

One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. The proliferation of educational apps and online resources has expanded learning beyond the confines of textbooks.

Trends 108
article thumbnail

Learning in the Digital Age

eSchool News

Moreover, smart K-12 learning systems often include tools for continuous assessment and feedback, allowing educators to monitor progress and adapt instructional strategies in real-time. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.