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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. First, mobile learning. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification. Yeah, the cloud.

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Taking Student Voice Beyond The Classroom: Student Perspective

techlearning

For this post, I asked the heads of the three student-led teams that have been pitching Skype to explain their ideas and how it makes them feel to lend their voice in creating the learning tools they’ll use in the classroom. We feel that most students and kids don’t get this opportunity because most companies do not see the potential in kids.

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Taking Student Voice Beyond The Classroom

techlearning

I started embracing student voice by asking them “how do you want to show me what you learned?” Slack , the massive communication company, had seen pictures of the stuff students were creating on Twitter. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn.

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Why We Need To Embrace eSports In Education

techlearning

All the social/emotional learning and soft skills I developed in football, wrestling, track, and rugby can be developed through esports. The research is clear that involvement in extracurriculars at school lead to better student development and learning. ESports athletes are athletes. They aren’t involved in any sports or clubs.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. Technology and the classroom – major trends and challenges.

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Being ‘The Guide on the Side’ is not Enough. Become The COO.

techlearning

Through my flipped classroom failure, though, I did learn how to create a student-centered classroom. Move Toward Making The differences between project-based, problem-based, and passion-based learning are subtle, but one of the things they have in common is that they all involve the student-centered art of making. It was a disaster.

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What Student Passion Looks Like

techlearning

I’ve asked them to share their team name, what they’re making, why they’re making it, and what they’ve learned so far, and why they like class. What you’ve learned: How to use gravit so we can make models of our frames. What you like most about class: The constant feeling of learning something new. Students haven’t disappointed.

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