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How to Use Gamification for Attention-Getting and Fun Learning

The CoolCatTeacher

Paolo Tolomeo gets kids excited about learning math and language arts by sailing the 7 seas. Learn how it does it, how he keeps on track with lessons, and how to avoid common mistakes when adding gamification to your classroom. So, go to advancementcourses.com/coolcat to learn more and use the code COOL20.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. ’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. Not all virtual or metaverse platforms are focused on gamification, though.

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Support High-Quality Science Instruction with Gamification and Automation

edWeb.net

Watch the Recording Listen to the Podcast Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. ” The Science of Gamification and Learning At its core, gamification is about using game design principles to motivate people to take action.

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Educational Games Company CEO Shares Career Advice for Women in Computer Science

Ed Tech from the Ground Up

The post Educational Games Company CEO Shares Career Advice for Women in Computer Science appeared first on Market Brief. The founder of Galvanize Labs shares her path through the word of computer science, where she was often one of few women in the room.

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10 Ways to Rejuvenate and Learn This Summer

The CoolCatTeacher

If I’ve learned anything from my broken foot, it is that there are things only I can do for myself. Personal interests engage students in learning. Learn how to bring those in for students. Classroom learning can use many games to teach. You can discover how to connect games to learning in the classroom.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

McKinsey & Company notes that Gen Z is composed of digital natives who prioritize unique identity and are rooted in the “search for the truth.” . Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. .

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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. Company size and growth potential. Innovativeness of offerings. Quality and number of clients/users.