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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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Trends to watch in 2015: education and technology

Bryan Alexander

I’m building on previous posts about trends in technology and educational contexts , plus my FTTE report, naturally. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Let’s see if 2016 doesn’t see more tv-studio-style classrooms. Educational technology trends.

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BEST OF SHOW AT TCEA 2018

techlearning

The TravelMate Spin B1 (TMB118) convertible notebook features a 360-degree hinge that allows the device to be used in four versatile modes that facilitates all aspects of classroom learning, including Stand and Tent modes for group projects and sharing. The device connects easily to peripherals via Bluetooth 4.0, port, one USB 2.0 No plugins.

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A Teacher’s Guide to Surviving Fortnite

techlearning

If you’re like me, Fortnite mania has taken over your classroom. I can’t take attendance in my classroom without a kid doing the Jubilation Dance in my direction. There are many meaningful ways Fortnite can be used in the classroom without even installing the game. I know this because my students know this. Embrace it.

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The mLearning Moment in K-12 Education

Kevin Corbett

According to the infographic 71% of districts surveyed in 2014 reported that at least a quarter of their schools have adopted mobile technology–up from 60% in 2013. Furthermore, more districts have “Bring Your Own Device” (BYOD) policies in 2014 than in 2013 and those policies range widely. State grant/funding (33%).

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. You can now find out. NAACP Letters.