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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? And they can respond using a smartphone, a laptop or a tablet, which makes it fantastic for BYOD classrooms. What if your students don’t all have iPads?

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Trends to watch in 2015: education and technology

Bryan Alexander

I’m building on previous posts about trends in technology and educational contexts , plus my FTTE report, naturally. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Here I’d like to identify trends from 2015 which seem likely to persist or grow over the next year.

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BEST OF SHOW AT TCEA 2018

techlearning

Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. With more than 6,000 single sign-on connectors and extensive use of open technology standards, ClassLink is one of the most comprehensive single sign-on platforms in education today. There’s nothing to install.

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A Teacher’s Guide to Surviving Fortnite

techlearning

Here is a whole site someone made, using crowd-sourced reporting, to start to put together data for a loot table in Fortnite, since the makers won’t reveal the real data. Could your students do something similar? Like loot tables, weapons tables tell players everything they’d want to about weapons in Fortnite.

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The mLearning Moment in K-12 Education

Kevin Corbett

According to the infographic 71% of districts surveyed in 2014 reported that at least a quarter of their schools have adopted mobile technology–up from 60% in 2013. Furthermore, more districts have “Bring Your Own Device” (BYOD) policies in 2014 than in 2013 and those policies range widely. State grant/funding (33%).

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. Comments Section : Students examine a post from a newspaper comment section and explain whether they would use it in a research report.